﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;


[Serializable]
public class TowerTextProperty
{
    public float FontSize{ get => fontSize;}
    public Color FontEdgeColor{ get => fontEdgeColor;}
    public Vector2 FontWeightAndHeight{ get => fontWeightAndHeight;}

    
    [SerializeField]
    private float fontSize;
    [SerializeField]
    private Color fontEdgeColor;
    [SerializeField]
    private Vector2 fontWeightAndHeight;
}
